Source code for zBuilder.nodes.ziva.zSolverTransform

import maya.cmds as mc
import maya.cmds as mc
import maya.mel as mm

from zBuilder.nodes import Ziva
import logging

logger = logging.getLogger(__name__)


[docs]class SolverTransformNode(Ziva): """ This node for storing information related to zSolverTransform. """ type = 'zSolverTransform' """ The type of node. """ def __init__(self, *args, **kwargs): Ziva.__init__(self, *args, **kwargs)
[docs] def build(self, *args, **kwargs): """ Builds the zSolverTransform in maya scene. Args: attr_filter (dict): Attribute filter on what attributes to get. dictionary is key value where key is node type and value is list of attributes to use. tmp = {'zSolver':['substeps']} permissive (bool): Pass on errors. Defaults to ``True`` """ attr_filter = kwargs.get('attr_filter', list()) permissive = kwargs.get('permissive', True) solver_name = self.get_scene_name() if not mc.objExists(solver_name): if not permissive: raise StandardError('zSolverTransform not in scene. please check.') else: new_name = mc.rename(self.get_scene_name(), self.name) self.mobject = new_name self.set_maya_attrs(attr_filter=attr_filter) # ---------------------------------------------------------------------- # turn off solver to speed up build mc.setAttr(solver_name + '.enable', 0)